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This might take a couple of read throughs, but it's worth it because Alice makes some great points.
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- Instead of a bridge building project, tell the students they are stuck on a remote island and a volcano is about to erupt. They must use their bridge building skills to evacuate the island before the volcano erupts…. Making a unit into an epic adventure can help draw students into the learning.
- Try offering students choices in how they achieve the learning objective. Allow for different paths to let students choose different levels of Bloom’s Taxonomy, different ways to express themselves creatively or perhaps let them choose to do a LOT of worksheets. I learned from World of Warcraft I can go in the woods and beat on wolves and bad guys, and eventually I will earn enough XP to level, but that will be slow going. Completing quests, of which I have several to choose from, will help me to reach my goals faster.
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Monday, February 2, 2015
Educational Resources & Tech Tools 02/03/2015
Labels:
differentiation,
gafe,
gamification,
google classroom
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