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These are great tech tools that can really enhance a classroom. GAFE could certainly replace some of them, but I believe many of them hold up well against comparable Google tools.
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Think of this as a "make your own Wheel of Fortune". It would be great for creating a review game or choosing what to read next.
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This site offers data files from UNdata to overlay on Google Earth. Imagine looking at statistics laid out on a globe.
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Find tons of great museums from all over the world listed here.
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- Many teachers I encounter have decided that they need to crack down on — if not entirely eradicate — screen distractions in their classrooms. (A minority of teachers accept it as a form of 21st century doodling.)
- If the activity is engaging and challenging, there is an authentic audience, and prescribed time limits, students won’t mess around.
- The more time I spend “teaching” teachers something from the front of the room, the more inclined they are to check email, Facebook, or whatever.
- Add in the possibility that they they’ll have to present to the entire class, or post their creation online, and they’re even more focused
- the activities are challenging and expectations high
- it’s more like: “This is hard. And I’m not going to show you how to do it. But I expect what you create will be excellent.
- Tell students you’re going to present their work at a conference, or submit it to a state publication, and then watch the heightened focus in their eyes
- Teacher lectures impart useful information and explanations, and they can be lively and engaging.
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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Wednesday, May 28, 2014
Educational Resources & Tech Tools 05/29/2014
Labels:
differentiation,
Diigo,
edtech,
Edutopia,
games,
Google Earth,
homework,
lesson plans,
museums,
new teacher,
tech tools
Thursday, April 17, 2014
Educational Resources & Tech Tools 04/18/2014
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A quick visual on how to read a tweet.
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Type in a URL and see how it relates to other sites.
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Professional development courses that span all subjects and grade levels. Courses range from 1.5 hours to 45 hours.
Friday, February 14, 2014
Educational Resources & Tech Tools 02/15/2014
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Heart will matter more than head as we move forward in the digital age.
- In a world of online distractions, the person who can maintain a long obedience toward a single goal, and who can filter out what is irrelevant to that goal, will obviously have enormous worth.
- Unable to compete when it comes to calculation, the best workers will come with heart in hand
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tags: math math games
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This site is full of lesson plans, interactives, and professional development for teachers of all grades and disciplines.
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tags: science
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Science resources for IPS.
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When in Time is a timeline web application.
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- "You need to insert four comments on your partner's doc -- two things that are working well and two questions that will help the author to improve the piece."
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- Four things that are working well
- Three specific ideas for improvement
- Two specific questions for the author
- One source that you recommend for the author
- At the elementary level when students are providing feedback with one another, I like to use “Two Stars and a Wish”.
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Labels:
art,
chemistry,
creativity,
Diigo,
Edutopia,
English,
gafe,
games,
Google,
history,
lesson plans,
math,
pd,
science,
science fair,
social studies,
Spanish,
STEM,
timelines
Wednesday, February 12, 2014
Educational Resources & Tech Tools 02/13/2014
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- Created in 1971 by psychologist Elliot Aronson (1) to defuse his volatile fifth grade classroom, the jigsaw method (2) has a long track record of successfully reducing classroom conflict and increasing positive educational outcomes. As an empathy builder, it also opens doors of opportunity.
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tags: math
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This tool has multi templates that can aid you in creating a rubric with minimal effort.
Tuesday, January 14, 2014
Educational Resources & Tech Tools 01/15/2014
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Physics game using magnets and angles.
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Great infographic on how three different generations interact with technology.
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tags: history social studies
Labels:
3D printing,
CAD,
coding,
Diigo,
edtech,
games,
history,
maker,
physics,
science,
SEL,
social media,
social studies,
STEM
Monday, January 13, 2014
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