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Listen Current - Home - Current Events and Featured Lesson Plans
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200 Free Kids Educational Resources: Lessons, Apps, Books, Websites... | Open Culture
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How to Create Your Own Textbook — With or Without Apple | MindShift
- Use the most powerful potential of Web tools to make your textbook engaging by using images, videos and simulations.
- One of the most user-friendly tools to post resources for your course is LiveBinders. Another great tool for curation is Scoop-it!, which allows you to create your own online magazine
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- How are learners going to use the information?
- How will they demonstrate what they’ve learned?
- Are they completing a document, creating an outline or answering a set of questions?
- What are the assessments associated with the material?
As you put your book together, consider some of these questions:
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This site is put out by the Family Online Safety Institute.
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3 Ways of Getting Student Feedback to Improve Your Teaching | Edutopia
Thursday, February 26, 2015
Educational Resources & Tech Tools 02/27/2015
Tuesday, February 24, 2015
Educational Resources & Tech Tools 02/25/2015
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YouTube Kids is an app with videos that are family focused. There are also parental controls that can limit the sound and amount of screen time.
Friday, February 13, 2015
Thursday, February 12, 2015
Educational Resources & Tech Tools 02/13/2015
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This is Teach.com's daily ranking of education blogs.
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Free Technology for Teachers: Organizing Research with Diigo Outliner
tags: diigo social bookmarking bookmarking research tech tools
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Code Kingdoms | UKEdChat - Supporting the Education Community
Links to coding apps and web-based software. Summaries of each coding app.
tags: coding technology apps
Wednesday, February 11, 2015
Educational Resources & Tech Tools 02/12/2015
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MASHER - create a video online for free
Use this tech tool to make a mash up with royalty free music and images.
tags: mashup Mashups tech tools collage
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Free Technology for Teachers: How to Create Online Collaborative Whiteboards
Stoodle: I see this as a math app.
tags: collaborative whiteboards collaboration technology tech tools apps math
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Five Characteristics of Learner-Centered Teaching | Faculty Focus
tags: 21st century skills learner-centered student-centered collaboration reflection
- Learner-centered teaching engages students in the hard, messy work of learning.
- Learner-centered teaching includes explicit skill instruction.
- Learner-centered teaching encourages students to reflect on what they are learning and how they are learning it.
- Learner-centered teaching motivates students by giving them some control over learning processes.
- Learner-centered teaching encourages collaboration.
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CARS: Website Evaluation Criteria
Another list for evaluating websites.
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Five-Minute Film Festival: Genius Hour | Edutopia
Resources for understanding and explaining Genius Hour.
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A Dictionary For 21st Century Teachers: Learning Models
This site offers thorough explanations of the various terms that have come into play in the new education classroom.
tags: 21st century skills 21stcenturylearning dictionary education
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ASCD Express 9.20 - No Technology Required to Gamify Your Class
Very concrete ideas in here about how to gamify your classroom.
tags: gamification Gamify
- Remember that competition is only motivating to students who have a chance at winning. Each student must have an equal, fighting chance to be on the leader board based on their improvement and progression to their individual goals for the class.
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A Teenager’s View on Social Media — Backchannel — Medium
If you want to understand a teenager's perspective on social media, read this post.
tags: social media teenager
Monday, February 9, 2015
Educational Resources & Tech Tools 02/10/2015
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TV Widest for Educational Content, but Interactive Media Growing | Common Sense Media
- Television continues to be the most widely-used platform for children’s educational content.
- Among all 0- to 8-year-olds, 61% often or sometimes watch educational TV shows, compared to 38% who use educational content on mobile devices as frequently and 34% who use educational games or software on computers at that rate.
- Educational content for mobile devices is much more likely to reach higher- than lower-income children.
- Much of the gap in use of educational content on computers and mobile platforms is due to lack of access to these technologies among lower-income families
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Reduced but Persistent Digital Divide | Common Sense Media
- Access to mobile media devices and applications among poor and minority children is much higher than it was two years ago, but a large gap between rich and poor still persists
- access to high-speed Internet among lower-income families has essentially stalled over the past two years (it was 42% in 2011 and is 46% today, a non-significant difference), and the gap between rich and poor endures (86% of higher-income families have high-speed access).
- although 20% of lower-income children now have a tablet device at home, 63% of higher-income children do; and while 35% of lower-income parents have downloaded educational apps for their child, 75% of higher-income parents have done so.
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TV Still Dominates Kids' Media Time | Common Sense Media
- It is the medium children use most frequently, by far: nearly six out of 10 children (58%) watch TV at least once a day, compared to 17% who use mobile devices on an everyday basis, 14% who are daily computer users, and 6% who play video games every day. Also, of the roughly two hours (1:55) average screen media use each day, half (50%) is spent watching television on a TV set (:57).
- Of the :57 a day spent watching TV on a television set, almost a third (:18 or 32%) is spent watching programming that was recorded earlier on a DVR (:10), downloaded or streamed (:06), or accessed on demand (:02).
- Of the :57 a day spent watching TV on a television set, almost a third (:18 or 32%) is spent watching programming that was recorded earlier on a DVR (:10), downloaded or streamed (:06), or accessed on demand (:02).
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Kids' Time with "Traditional" Screens Drops | Common Sense Media
- With the increase in mobile media use and the decrease in other screen media use, total screen time among 0- to 8-year-olds is down an average of :21 a day to just less than two hours a day (1:55, compared to 2:16 in 2011).
- With the increase in mobile media use and the decrease in other screen media use, total screen time among 0- to 8-year-olds is down an average of :21 a day to just less than two hours a day (1:55, compared to 2:16 in 2011).
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- Today's children are spending an average of seven hours a day on entertainment media, including televisions, computers, phones and other electronic devices.
- The AAP recommends that parents establish "screen-free" zones at home by making sure there are no televisions, computers or video games in children's bedrooms, and by turning off the TV during dinner.
- Children and teens should engage with entertainment media for no more than one or two hours per day, and that should be high-quality content.
- Putting questionable content into context and teaching kids about advertising contributes to their media literacy.
- Television and other entertainment media should be avoided for infants and children under age 2.
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Kids' Time on Mobile Devices Triples | Common Sense Media
- Seventy-two percent of children age 8 and under have used a mobile device for some type of media activity such as playing games, watching videos, or using apps, up from 38% in 2011
- Seventy-two percent of children age 8 and under have used a mobile device for some type of media activity such as playing games, watching videos, or using apps, up from 38% in 2011.
- 38% of children under 2 have used a mobile device for media (compared to 10% two years ago)
- The amount of time spent using these devices in a typical day has tripled, from an average of :05 a day among all children in 2011 up to :15 a day in 2013.
- The difference in the average time spent with mobile devices is due to two factors: expanded access, and the fact that those who use them do so for longer periods of time.
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Young Kids' Mobile Access Jumps | Common Sense Media
- children age 8 and under
- iPads, from 8% of all families in 2011 to 40% in 2013
- some type of “smart” mobile device at home
- half (52%) to three-quarters (75%) of all children
- (52%) to three-quarters (75%)
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Friday, February 6, 2015
Educational Resources & Tech Tools 02/07/2015
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Philadelphia Museum of Art - School & Teachers : Teacher Resources
Art integration lessons for every discipline.
tags: art lesson plans art integration math social studies English science
Thursday, February 5, 2015
Educational Resources & Tech Tools 02/06/2015
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Blended and Online Assessment Taxonomy Design
Offers assessments based on educational goals.
tags: assessment blended learning
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Civics lessons for students.
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Sketchnoting for Beginners - Google Slides
tags: diagraming sketching
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Billed as an innovative iPad application to improve critical thinking skills and math communication of students in grades 4-12.
Wednesday, February 4, 2015
Educational Resources & Tech Tools 02/05/2015
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Join Us for a Pear Deck Webinar
tags: differentiation exit ticket
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15 Awesome Ways To Use Blogs in Your Classrooms
tags: blogging differentiation
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Google Classroom Hacks - TeachingForward
Four topics in here for working around current limits in Google Classroom.
Tuesday, February 3, 2015
Monday, February 2, 2015
Educational Resources & Tech Tools 02/03/2015
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tags: gamification differentiation
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This might take a couple of read throughs, but it's worth it because Alice makes some great points.
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- Instead of a bridge building project, tell the students they are stuck on a remote island and a volcano is about to erupt. They must use their bridge building skills to evacuate the island before the volcano erupts…. Making a unit into an epic adventure can help draw students into the learning.
- Try offering students choices in how they achieve the learning objective. Allow for different paths to let students choose different levels of Bloom’s Taxonomy, different ways to express themselves creatively or perhaps let them choose to do a LOT of worksheets. I learned from World of Warcraft I can go in the woods and beat on wolves and bad guys, and eventually I will earn enough XP to level, but that will be slow going. Completing quests, of which I have several to choose from, will help me to reach my goals faster.
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